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CAUTION 

^«tS°°k  °r  — k  it  with 
Revwed  Laws  ofR''"  'mposed  bX  the 
sachusetts.   Chapter  %  °m™°?.weaith  of  Mas! 
">*r*on  83. 


ARMY    REGULATIONS 


ii,  fin,  an  iiiii 


3      <*  ^^*  ^3 
A    COMPLETE   MANUAL   FOR   THESE    INSTRUMENTS, 

GIVTNG 

ALL     THE     CALLS     FOR     CAMP     AND     FIELD     DUTY. 

TO   WHICH    IS    ADDED 

SUITABLE      MUSIC      FOR      EACH      INSTRUMENT. 
By    WILLIAM    NEVINS, 

D  K  1    M       M    A  .f  0  R       <)  F       G  E  X  .       M«C  L  E  \,  L  A.  N's       K  u  1»  V       G  UARD, 

ARRANGED  BY  A.  J.  VAAS, 

L  K  A   1)   K   R         OF         THE        LIGHT         G  U  A  K  D         J!   AND. 


*/ 


F  33,  I  C  E        SO         CENTS. 

CHICAGO  : 


Digitized  by  the  Internet  Archive 

in  2010  with  funding  from 

Boston  Public  Library 


http://www.archive.org/details/armyregulationsfOOnevi 


ARMY    REGULATIONS 


%  .> 


^    >^/ 


j  if  if 


Hi 


A   COMPLETE   MANUAL   FOR   THESE    INSTRUMENTS, 

GIVING 

ALL  THE  CALLS  FOR  CAMP  AND  FIELD  DUTY. 


TO    WHICH    IS    ADDED 


SUITABLE      MUSIC      FOR      EACH      INSTRUMENT. 
By    WILLIAM    KEVINS, 

DRUM       MAJOR        OF        GEN.        McCLELLAN's        BODY        GUARD. 

ARRANGED  BY  A.  J.  VAAS, 

LBADKR         OF        THE        LIGHT        GUARD        BAND. 


i3  k.  i  c  b     e  o 


CJ  jSfilSP-,  t  &' 


CH  TC  AGO; 
PUBLISHED      BY      ROOT      &      O  APY,      0  5      CLARK      STREET. 

18  6  4. 


Entered,  according  to  Act  of  Congress,  in  the  year  1861,  by 

ROOT     &    CADY, 

Iu  the  Clerk's  Office  of  the  District  Court  of  the  United  States,  for  the  State  of   Illinois. 


:p  :r  e  f  a.  c  e. 

Ir  is  believed  that  this  hook  is  a  more  complete  manual  for  the  Drum,  Fife,  and  Bugle  than  any  heretofore 
pubhsted.  The  Gamut,  or  Scale  (so  to  speak),  for  the  Drum,  is  not  only  in  the  commonly  received  Drum  Notation, 
but  is  also  adapted  to  the  ordinary  Musical  Notation,  in  the  hope  that  learners  of  this  instrument,  who  are  so 
situated  that  they  can  not  receive  instruction  from  a  regular  drummer,  may,  by  the  aid  of  any  musician,  be  able 
to  understand  and  practice  the  different  exercises  without  much  difficulty. 

Attention  is  respectfully  called  to  the  completeness  of  the  Military  Calls,  especially  to  the  Reveille  and  Tattoo, 
which  have  not  before  been  published,  and  which  are  often  incorrectly  performed.  The  authors  and  publishers 
hope  that,  at  this  juncture  in  our  national  affairs,  this  book  will  be  found  useful. 


Kxcelsioh  Music  Oner.,  Chicago. 


(A 


C  _A_M  !P      DUTIES 


MORNING. 

]\o.    I.  Drummer's  Call  — for  assembling  drummers. 

J\o.  2.  Reveille  —  for  calliug  the  Roll. 

IVO.  3.  Fatigue  Call  — for  putting  Quarters  in  order. 

No.  4.  Doctor's  Call  — for  reporting  the  Sick. 

No.  5.  Breakfast  Call  —  to  fall  in  line  for  Breakfast. 

IVO.  6.  Adjutant's  Call  -  for  band  and  field  music  to  take  the  ri.ht 
of  the  line.  6 

No.  7.  At  three  rolls  of  the  drum  the  band  steps  out  about  six  steps 
then  wheels  to  the  left  in  slow  common  time,  and  march  down  the 
line  to  the  end;  then  countermarch,  returning  in  quick  time  to 
place.  After  which  three  rolls  of  the  drum.  The  band  is  then 
dunmsaed,  and  the  drummers  march  with  the  guard  to  the  guard- 
house.  ° 

DRILL. 
No.  8.     The  Drill  Call 
No.  9.     Recall  (after  Drilling). 


No. 
No. 
No. 


NOON. 

lO.     Dinner  Call—  to  fall  in  line  for  Dinner. 

1  1.     Fatigue  Call 

12.     Drill  Call  and  Recall  as  before. 


No 


SUNDOWN. 

1 3.  At  Call  No.  1  {Drummer's  Call)  the  band  takes  the  right  of 
the  Lne,  and  goes  through  the  exercises  of  Nos.  6  and  7.  The 
companies  then  march  in  common  time  around  a  square.  As  soon 
as  the  band  reaches  the  commander,  they  wheel  to  the  left  to  clear 
the  line,  then  wheel  to  the  right  to  face  the  commander-the  band 
playmg  m  common  time  until  the  companies  have  passed  the  com- 
mander, then  at  the  command  strike  into  quick  time.  AS  soon  as 
the  right  of  the  line  comes  up  to  the  commander,  the  bands  falls  in, 
and  marches  around  with  them  until  they  reach  the  place  from 
which  they  started. 

14.  The  Tattoo  —  to  retire  to  tents. 

15.  The  Tapp  —  to  extinguish  lights  and  fire. 


OF   POSITION,  AND    STRIKING   THE    DRUM. 


The  Drum  should  hang  so  that  it  will  rest  a  little  above  the  knee  on 
the  left  side,  about  half  front.  The  stick  for  the  right  hand  should  be 
grasped  firmly  with  the  whole  hand.  The  stick  for  the  left  hand  should 
be  taken  between  the  second  and  third  fingers,  and  held  by  the  first  and 
second  fingers  and  the  thumb.  In  striking  the  Drum  the  whole  forearm 
should  be  used ;  the  blow  with  the  right  hand  somewhat  from  left  to 
right,  and  the  blow  with  the  left  hand  from  right  to  left  and  sideways, 
that  the  sticks  may  not  interfere  with  each  other.  Strike  the  Drum 
about  an  inch  above  the  center. 

In  practicing  The  Boll  (No.  1  of  the  Gamut)  begin  slowly  with  the  left 
hand,  making  the  two  beats  alternately  with  each  hand  as  equal  and  steady 
as  possible — gradually  increase  to  the  necessary  rapidity.  In  this  and 
many  of  the  exercises  the  lesson  is  to  be  repeated  many  times  without 
pausing.  From  No.  2  to  No.  7  nothing  occurs  that  will  not  be  understood 
by  the  previous  direction. 

No.  8,  the  Poing  Stroke,  means  a  sudden,  hard,  short  beat. 

No.  9,  moderately  hard. 


&2.f0  2- 

No.  10,  soft,  long,  drawing  stroke. 

No.  11,  the  Flam,  is  produced  by  one  hand  following  the  other  as 
quickly  as  possible.  Saying,  "  P'lum,  p'lum,  p'lum,"  gives  some  idea  of 
the  Flam. 

No.  12,  like  No.  11,  but  with  soft  strokes.  Observe  the  characters  in 
the  Drum  Notation,  that  indicate  these  difi'erent  things. 

From  No.  13  to  No.  25  will  be  understood  by  referring  to  previous  ex- 
planations. 

1  s 

No.  25   is   composed  of  three  Poing   Strokes,  as  follows  :    right,  left, 

3  12  3 

right — left,  right,  left,  &c. 

No.  26 — in  beating  these  three  beats,  the  hands  change  as  quickly  as 
possible. 

The  following  characters  will  bo  understood  without  further  explan- 
ation. 


DRUM     SCHOOL. 


LEFT  HAND. 
EIGHT  HAND. 


DRUM  NOTATION. 


GAMUT         DF'OH.         T    H    3E3         D    R    U    M  . 

[Ordinary  Musical  Notation  on  the  upper  of  th-e  two  staves;  Drum  Notation  on  the  lower.~\ 
J¥o.  1.  LONG    ROLL,  written  out.  2.  FIVE   STROKE   ROLL.  3.  SEVEN   STROKE   ROLL. 


-jh- — J-0  0-0  0-0  t|- 


-P- 


=S^f= 


-PT 


!£=S 


=/J_ j 

t%=* — 4 


SEVEN  STROKE   ROLL: 
4.  Faint,  or  Soft.  5.  NINE   STROKE    ROLL. 


6.  TEN    STROKE   ROLL. 


'^mm^ 


A-O-0 /-J— : 


6 


7.  ELEVEN   STROKE   ROLL. 


DRUM      SCHOOL. 

POINQ  STROKES: 
8.  Hard.  9.  Middling  Hard.  10.  Faint  op  Soft.    11.  FLAMS 

* . 


-*f P— *4 


12.  FAINT  FLAMS. 

-* M ^-o 


_p . — _. t-s. „ — pv-f M — i°v-t 1^— r — n r — n— r 


^ J-J-=^:=F=j 


:d     I  JJ  ( 


1 


13.  STROKE  &  FLAMS.   14.  FLAMS  &  STROKE.  15.  FLAMS  PARADIDLE.  16.  SINGLE   PARADIDLE.       IT.  DOUBLE  PARADIDLE 


S* b— N    ■   K— » |s R-t-P> — R Is ■   f       Is — T^ — Pi 1»- 


f^^^g^f^^r^^ 


*  £_n 


_*£_«£. 


18.  TRIPLE   PARADIDLE. 


— N 


§E 


— +1 


n 


p 


f  p  f  p  f 


f  p  f   p  f 


19.  FLAMS  PARADIDLE   DiDLE.  20.  HALF  DRAG. 


-&-* 0-9- 


^ 


.^ n- 


-u- 


ja 


F 


DRUM      SCHOOL, 


21.  FULL  DRAG. 


22.  SINGLE    DRAG. 


23.  DOUBLE    DRAG. 


,-* ^-X- 1 . f ■—£— * Is t ^ r— ^— K f^—ft ^ r ^ & r 


*=S 


i^p^^e 


S=F^^=H .J_^h^=^S 


«»L 


g=r — f=J 


-» — 9 P- 


tr~rr 


-*?~ 


24.  SLOW  SAG. 


25.  RUFFS. 


26.  SINGLE   ROTAMACUE. 


_3 — L-J-3 — I — __ h-3 — N, ^ 1    fH — | fc r-^— K ^-» — & 1 Is — ^ r 


3 

£ 


l^-3 ^ 


M 


i 


xJ- — r 


27.  DOUBLE    ROTAMACUE. 


28.  Quick.      29.  Half  as  Quick.    30.  TAPS.* 

P     f  P     f 


M i/- 


A,        N    v         N^       N ^ [S J -r_p ^    ',       A^— r- rr 


^^=^^=^^==^=^===^==^3==;^ 


SB 


r~rr^ r 


-csf — r 


£F=t=f 


BP^tRP 


*  ^1  signal  for  the  front  to  advance' slow. 


8 


DRUM      SCHOOL. 

[The  meaning  of  this  Notation  can  be  understood  by  referring  to  the  previous  Exercises.'] 

No.   1.       THE    DRUMMER'S    CALL. 


IVo.  3.      REVEILLE.— The  First  Part  of  the  Three  Camps. 


DRUM      SCHOOL. 
The  Third  Part  of  the  Three  Camps. 


9 


i 


-FT 


r—i 


-0-0 — 0-0 — 0- 


— I — I 1 1 h 

-0-0 0-0 0- 


-0-0 o^c 0 — T1^-* o- 


&=tt=p=&=&=i 


0^0 0 — ^0-0 

f=g P-g=fz&fif- 


J-J — ^LJ — J— Lgl^ — J Jd=ltt=tt=r  i=\ 


The  Roll 


SLOW    SCOTCH. 


T^-J -U- 

-0 »-* :*-#- 


-N         * S— -* 


-0 0-0-0 0- 


-U 


0 0-3— 

>— ^ — v 


ff=rr-rrntf=Fff^=pf=:3 


_^ H-r-l <f — -, 


^ 


— f-f-Hf f-r\ 


t=x=$±= 


Ff=Ff=P 


10 


H 


^i^- 


tF=fcFf: 


DKtTM      SCHOOL. 

I  '[.'""  'I"  I 
-J — i 1 — i- 


±L 


'fr-fr- 


-0—0 0—0- 


-0—0 0—0— 


The  Roll     Then 


THE    AUSTRIAN. 

-0-0 0-0 0-0 0 — 


T=ff=$- 


-@ 0—0 0 


\ 1 1- 

-0—0 @ 0-0- 


1—i 1— H 


*/   '      0-0- 0 ^ F«£g 0^0-0 0-0-—  0^^0- 

-0         |         -f-f- 


-0 0-0 0- 

-F F— i- — is- 


:l \~ 


e — \-0^0 — 0-J — J-Jt^jbr 


-0 0—0 0- 


£=£ 


0-0 — 0-0- 


-0 0-0 0- 


-0 — J-g — \-0-d 


Ll^T 


£3- 


JTk, kjr 


-&-• — # — 0-0 


0-0 — o — •- 


;fs: 


i-0- — 0 — 0- 


t 


0—0-0 0-i 


?=*£? 


4-^-4 0 ft 

— » — 0-0 — •—•-IF 

-t— n-p- tt 

The  Roll     Then 


THE    HESSIAN. 


:J d-01 


DRUM    SCHOOL. 


11 


> — «-© 0- 


e^-- 


:££ 


-u 


:t^t*==£St±=r=F 


I ^ 


^3t=3 


Vtt=t- 


H 


J ** 


■d    — o-q— — a     &—@ — i- 


-0 0-9 9- 


ff^a^^^a^r^f^^^p^ts 


=f-rr 


=±±i 


:£=J= 


-0—0 0- 


fat 


^=g=*±=p 


Sa-f  J"  --^EEzfl-   T-ffri 


I 


:»=* 


S2 


i^=^ 


— 4— 0-0— ~-<a 0 — 4—0-0 — o  0~ 


*=£ 


-£=&=£- 


tf=E 


^ 


The   RolL      Then 


THE    DUTCH 


"h£&=±^^^^=hc&±^hi 


F^rttJ^^^^R^^rp 


PP^ 


THE    DAWN    OF    THE    DAY. 


2=F=F±=2^rt==£^F 


Repeat  four  times,  then    One  Roll,  amd 


9 — F#-^ 


rqg=p^ — rr — re=£ 


12 


DKUM     SCHOOL. 


c 


J-WJ— -J=^-J^-fJ 


■u 


CgllLl    a.  ill  I J  ■■  I1  IW  UL1  'I* 


-*-« *-*- 


-«-<? — tf- 


_0_£ ^_ 


£^F 


Three  Rolls.     TAen  tfAe 


QUICK    SCOTCfl. 


^e J-s^ — <j-g J — ifr-*-^— — * < 


-£ 0- 


3=&=tt 


-• — =»::i>:: 


-»-0 — 9 


-j I— j 1- 


0-0 e-o — 0-0 0— — 0-0 


-9-9—0-0 0- 


zQ- 


3=£ 


*£=* 


-@ — @-0 0- 


"U" 


-0—0-0- 


-0—0 0- 


-0  —0 — & — 0- 


-0 — 0—0— 0- 


Z?=tl 


DRUM     SCHOOL. 


13 


-9 0-0—0-0- 


S=S=3=i& 


-*-e e 0-0—0-0- 


££=££ 


E 


Hi©.  3.     FATIGUE    CALL,   or    PIONEER'S    MARCH. 


d f— ^-^: — ^ — f-* — 


-*— == f— r-r-r=f^r=F^ 


l\o.  4.       DOCTOR'S    CALL.       [To  report  the  Sick.] 

:jr=r^z^=F_J,J_J^r 


p=f±=r==g=lt~i=rj 


»^S>- 


£=dE=£=£=L= 


^"  ^ 


gl 


1 — p- 


.0- g-g g-0 


--jzFj==J3^S=Tzz=jbFJz=:--g 

«*• "».- —  — -«*» «■*- 


Ends  with  first  part  of   Three  Camps. 


mol 


BREAKFAST    CALL.         -[To  be  repeated  four  times.'] 


=£3=d3=fr=J 


fr — r 


■a— J 5  J-— — *— * — —&  —T-d—d-- *— 0 


f 


No.  6.      ADJUTANT'S    CALL. 


i-Lj_^j=&3r^^=Fi=!=j=j=J±4= 


0 0-0 0-f( 


:ES: 


Mi 


-■^Sr 


^0— 


-S> 0 ' 


14 


DRUM      SCHOOL 


No.  7.      THE    DRILL    CALL 


No.  8.      RECALL 


No.  9.    DINNER    CALL. 
It 


-O 0-0 O- 


**=£ 


s 


S=£3 


f=f 


■-*-» » — —  »- 


i  i 


?=a^E£F=^^±=F=ff 


No     1®.      THE    TATTOO.       The  Doublings  of  the  Tattoo. 


^#       g- 


-^ — 0-0 — o 


^=^?=Et=-"£F==F=F=E^h?:=I=:=^ — F-r=t=FF~     FF~^ 


-»-» — c- 


■^— — — **- 


f=^^=3=fi 


H^=B^^^E^^^=:^^^^^3EE^^^^^ 


-0-0—0 0- 

-I — I -&- 


:tt=^=p 


DRUM      SCHOOL. 


15 


^=? 


-e *-*- 


ZF=£F 


J/fcr  ttts  repeal  *Ae  Doublings  of  the  Tattoo.     Then 


THE    TROOP. 


--T--i==t=i- 


i=tt=i 


-* — § — ->— #' 


4— L 


F=f 


■  a 1— i ' f=f — t=t~ 


£^— - u~ c^-- 


?=*=&=&=* 


£=£ 


m 


^^z=± 


-£=tz 


& 


Repeat  the  Doublings 
of  the  Tattoo.    Then 


DRUM      SCHOOL. 


THE    QUICK    RETREAT. 

43— - 


• *- 


fcg 


n — *- 


-»-0 & 


& 


±=£T—1S'— ■--£==£ 


-■&=$ — r^^ 


Bepeat  the  Doublings 
of  the  Tattoo.    Then 


Bepeat  the  Doublings  of  the  Tattoo. 


No.   1 1 .      THE    TAPP. 


No.   IS.       YANKEE    DOODLE. 


m 


^ 


r=^?: 


^1 


rra?- 


^=^4=1 


s2 


W==^^=^ 


No. 


13.       RISING    OF    THE    TROOP. 


Bepeat 
-four  times. 


O- 


w^=& 


:3=R 


^ J" 


^ 


No.  14.      THE    ROGUE'S   MARCH.* 

■J       J.  JU— 4^J-J . 

Err    >/-^^ 


DRUM     SCHOOL. 


17 


:F=f 


-# — 0- 


J-J— ^ 


f=f 


^ 


IVo.   15.       FUNERAL    MARCH,         [If  two  drums,  one  Rolls.] 


]\o.  16.      SCHOOL    CALL. 


^^i^^PP^^P^^^M^ 


i=^-^=£d=J 


IVo.   17.      CHURCH    CALL. 


T-u-$-*-n- 


& — *. 


^ 


Pf=? 


*£ 


f=t=F=f=^ 


J—-H- 


No.   18.      ASSEMBLY. 


^F 


£==fS 


r^ 


^  ^      n 


i=g^Bz^-rr^3-g^Jt 


*  The  Jtogue't  March  it  used  to  drum  out  soldiers  unworthy  to  remain  in  the  service.     If  two  drums,  one  Rolls. 


EP= 


18 


No    10.      FIELD    OFFICERS'    CALL. 

ii  i   'i 


DRUM      SCHOOL. 

I  !    ! 


f 


zi3=tt 


-0-0- 


£Z 


rf 


fm      f-t 


No.  20.      ALL    OFFICERS*    CALL. 


No.  21.      THE    COLOR. 


-g— g- |»- 

-ba — I br 


£=i=±z±d. 


No.  22.      FIRST   SERGEANT'S   CALL. 


tL^rt^^ 


No.  23.       SERG-EANT'S    CALL 

i-i 1      _4— 


I        I 
No.  25.       TO    ARMS    OR    QUARTERS. 

i.  ...Linn  (ESS23^=I= 


Three 
~P        it"  times. 


No.  21.      CORPORAL'S    CALL. 


j£ 


^ 


^=g=g-4 — 4~g-* — 51 


«£ 


|==^i^F=EF=F=^=f 


t 


EJ=&= 


No.  2®.       TO    RECALL    DETACHMENT. 


Ends  with  the  first  pari  of  Three  Camps. 


T%o.   27.  PREPARATORY. 

3* 


DRUM      SCHOOL. 
COMMENCE    FIRINGr. 


19 


^mmm^^m^^^m 


IVo.  28.      CEASE    FIRING. 


IVo.  29.      DOUBLE    QUICK    TIME. 


jj^ppjapil^H^^^ffiii 


j=t=±=jz 


>T ".*» S ^ % 


f=r=F=r 


No.  30.      RUN. 


ff f-\-/—\ 


h^=H. 


hf±= U 


]\o.  31.      FRONT    TO    MARCH    SLOW.  ]\o.  32.       HALT. 


8=f=£: 


1*"" 


IVo.  33.       MARCH    IN    RETREAT. 


DRUM      SCHOOL. 


No.  35.      LONG   MARCH. 

3^ 


i      p-i—1     I l_  jg— J — r — J — J — ri^J a=i— I 0-4-e—j 4-4-— -0— 


=3EZS=E*=&^^1 


^gL^tefe « m«~>«— «™~M-  ^'*"-'""f-'"-to^ 


No.  37.       COMMON    TIME.     (No   2) 


DRUM     SCHOOL. 


No.  38.      COMMON    TIME.     (No.  3.) 


i^ 


No.  40.       WATER    CALL. 


ins  and  ends  with  Three  Rolls, 
1~~^        ""         awcf  the  first  part  once  through. 

IVo.  41.      WOOD    CALL. 


FIFE     SCHOOL. 


o-.a.m:ttt     ^oB 


T  n  e:     f  i  f  e 


f  1st  Finger, 


LEFT  HAlfDj  2d 


RIGHT  HAND,.>  2d 


-fl 

t=t 

~t=\ 

~l 

-»— 

1 

o 

o 

e     ' 

®     1 

o 

• 

o 

o 

• 

• 

• 

°    I 

o 

e 

o 

0    1 

o 

9 

• 

0 

o 

o 

o 

|    o    1 

[Then  the  Boll  of  the  Drum. 


SLOW    SCOTCH. 
80  =  J.  


FIFE      SCHOOL 


23 


fi^ 


&m 


T* 


fe 


^Fi 


^P 


|=±Z 


■f-P*- 


gg^^Hf^ 


[Boll  of  the  Drum. 


THE    AUSTRIAN 

112  = 


*2- 
RF 


* 


-C^SL--^ 


3-#'-gT»rT- — -J — I-kj — : — I — h  » — r  ! — r  r*  r^*r^~  ^-'s     J^H-* L« — |-.»-^t-i — h«-P^! 4—^4-d  t-0-4- 


' — 9- 


g^— g'-g— 4         I  — 0         *--- 


a — h-1- 
= — -4-j 


Kferta: 


*=?=*= 


*^§— 


is^f 


[itoZZ  o/  <A«  Drum. 


THE    HESSIAN. 

100  =  i 


^p^^^^^^iEi^iS^^l^iL3^ 


!jSip^P=pi 


-sH— &- 


»-»i— i^: 


[i?oM  of  ifte  Drum. 


THE    DUTCH 

66  =  J. 


[i?oS  o/7  if7ic  Drv.m. 


FIFE     SCHOOL. 


THE    DAWN    OF    THE    DAY. 

60  =  J  n 


ffi^ii 


W- ts»**-— ts**-— ^  <?-3H—  tab-  Thre 


Three  Rolls Z^m, 


QUICK    SCOTCH. 

U6  =  J 


fliffi^gp^i^ 


fMhrr^f 


£3= 


#-*=-r# 


ffft-^--: 


1 


[TAe 


THREE    CAMPS.      {To  finish) 
144=  J 


gi^g^g^^api^^^P^ipi 


]\o.  3.     FATIGUE    CALL. 

100  =  J 


^z&: 


F  — •— ^t 


:«=P- 


a 


gzE£^^t=b^^r==g= 


jtfo.  4.    DOCTOR'S    CALL. 

100  =  J 


mig^^^ 


[.Ends  with  u  Three  Camps." 


FIFE      SCHOQI 


29 


No.  1.      DUTCH.      (Waltz). 

,     90  =  J. 


ps 


¥3£=±=W=*- 


I 


g  •  F  » 


^Fjp 


td=3t=I=tE£=? 


H=:*=±3fc± 


a — =ai 


BE 


i 


rP     F     P 


£AL££fe 


-.F-r«- 


li 


1 


-i?      a 


*-^*+gz=f: 


No.  2.       SLOW    RETREAT. 

80=  J 


Ig^^Q 


g5 


d^ 


^ 


^r* 


-.--p- 


s 


3ttt 


e 


id 


E^^g 


=S 


=P"S 


^ 


^ 


nr^j 


:p=^ 


e-H F---B- 


-¥-: 


i 


No.  3.       SLOW    MARCH. 

.     90=J 


^^-EE^E^ 


P^P-P --F 


ft=rf=FTry 


F — »-F- 


W— P-l- 


^ 


fei^ 


F  — ^F-» ra «-F — j  F,  m-E — #-« N^-r — ■ 1*»^-t- 1~ F  •  F  P  ■  a  F  r-gT  ■  g  m^—n ■-■- 


30 


FE      SCHOOL. 


IVo.  4.       SLOW    SCOTCH.         (As  played  by  Fife-major  Robertson.) 


-£ri 


=J 


=ff=^ 


3^E 


-■*—» — l— i~#- 


-y   JT 


B=?3: 


"-^ztncti 


^t^EtEE 


-*— r«- 


£ 


f~* 


m 


— {-+-* 

I\'o.  5.      NEVTN'S    SLOW    RETREAT. 

80  =  J. 


affg^g^^^fe^^jg^g^^^^Ptt 


i\o.  6.       HAIL    C 

90  =  d 
— fi— 5  i  i 9-  -i-x-i 

DLUMBIA 

* — Y 

- — . — #- 

M-5-0- 

— (- 

«^ 

p.»  rf"  g_ 

##e^Ee 

r» — 

pF- 

4=±=U= 

-'•y  »'f> 

d 

INI 

-^-#- 

^-r 

^ 

£=^ 

— h 

p— 

V  \)                                 * 

1 

— ' — - 

_L_ 

1       L_ 3     1 

V 


L 9-r,; — ar0 h+-&— 0±0-a- ^-r-P^-p-P^i—p- — , ^jj ,— Tm~P'P   I     *  ?--i  •  m  0-  f-0-g— 1-    ■    „.„ rr 


[After  this,  Yankee  Doodle. 


BUGLE     SCHOOL. 


P 


EXPLANATION        OF        THE        SIGNS. 

MOVEMENT     OF     THE    METRONOME 
76=  J,  or  76  Steps  to  the  Minute.  80=  J-,  or  80  Steps  to  Vie  Minute.  100  =  J-,  or  100  Steps  to  Vie  Minute.  120=  J,  or  120  St-eps  to  the  Minute. 


m 


m 


m 


i 


Silence . 


^ 


No.   1.      ATTENTION. 

120=  J 


G  E  ^T  E  R  ^  E         C  ^  L  E  S. 


fczzir 


gg^E 


^ 


* 


2^3^ 


^^Pi 


IVo.  2.       THE    GENERAL. 

130  =J     -_-=_-_ 


a; 


£ 


i      i 


3EES3^S 


gg 


^=H: 


-#-•  -• — 0  0-0— {--0  0  -0 — •-  0 


H 1 — i — H '■ — ' — I — d — i — > 


fijuum-q amp 

^^ — I r™l- 


~V~0~0-    V" 


■#■■»■       -0--O--0-    ■G--9--0-        ■&• 


36 


No 


.  3.       THE   ASSEMBLY*5 


i^s 


jpSPlSCHOOL. 

-P- 1  _fl_ g-JM-gl 


w=w=^ 


?=E±I 


^^^^ 


^=f=^ 


3^S=f7=^=l 


No.  4.       TO    THE    COLOR 

80  =  J  _1 


=PC=?- 


E=F 


-M ?- 


r—  j      I  r  »-i—  1      i    -  =#==i=#— g—  -i n 


^£ 


i¥3^3=? 


o — s-o — o- 


=^=F 


P-+^ — :■ 


-F f-. 


^ 


SI 


No.  3.      THE    RECALL. 

80  =  -J   i_i— mi  in  i       i  iir-ru^miu^i 


-0z=^ — 9 ■'      0- 


3=]=i=3=*: 


in       num. iq  rTKr-rmrra^ 


^^^s^ii^ 


No.  ©•       QUICK    TIME. 

100  =  J 


BUGLE      SCHOOL. 


37 


No.  7.       COMMON    TIMS. 

90  =  J 


^ 


^ 


EldESH 


-w=w^=w^ 


^pg^ 


&j — »*i  i i — # — #-.-#-  h — us        ^ — - 


ii 


© 


^^P?1 


9=F 


y    \  p 


—i — i  ^ 


3^ff 


^tzf: 


^=h5= 


-f^- 


I 


Wo.  8.      THE    REVEILLE. 

100  =  J 


Ep^p^gg^e^ 


S 


No.  9.       TB3I    RETREAT. 

70  =  J 


S**^ 


j^EJE^^dEgEg^rtT^^g^N^^ 


i 


IVo.   10.       TO    RECALL    DETACHMENTS. 

100=  J 


_7 — 


fcj-i)— 1: 

< — 4=* — m- 


g  I  d 


-o-^^ — <j=^ — e 


1 


38 

No.   11.       TATTB 

112  =  J. 


BUGLE      SCHOOL. 


/T\  /TS 


^E^^SfegfcJfc^^ 


ss 


-P-J 


LU    UJ- 


VEfcEB^^ 


p=ep 


^ 


anr 


M 


P=£=t=£ 


ff-t— J «7 


■H— ' — L— 0 — 1-1— 0-\ — {-»■ 


ea 


i 


f^^-^^bE^^M^izHzi^^fv^g 


I 


ttn2r*-^*g=m 


-d-+-^M- 


5 


■tf-ifj^l—^F*?--—    y  7T~JI:F 


■irar-v 


No.   12.      TO    EXTINGUISH   LIGHTS. 

76  =  J 


■3E— |      ^       gz__J__r  p — I — g — J_.J 


■fflR 


E^^^a^^^S 


-*M 


-.p-eif-m^l 


No.   13.      ASSEMBLY    OF    THE    BUGLERS. 

160=  J 


No.   14.      ASSEMBLY    OF    THE    OrrjARD. 

112=  J 


¥39 


±4±=fc£l 


p=p= 


-)ttaj 


H n=> 1- 


P P= 


*= 


BUGLE      S  dfl 


39 


No.   15.       ORDERS    FOR    ORDERLY    SERGEANTS. 

72  =  J 


No.  16.      FOR    OFFICERS   to  take  their  Places  in  Line  after  Firing. 

108  =  J  ^ 

3F" 


^^ 


I 


No.   17.      THE    DISPERSE. 

120  =  J 


$ 


/TN        /rs 


W=R£ 


gg 


=P=£P 


fcfflS 


#=?- 


?_i^p_Cri 


F— :F=Z=5= 


»FFf 


No.   18.      OFFICERS'    CALL. 

152  =  J 


w^^^^^^^^^^^^^^^^ 


.(2. 


No.    19.       BREAKFAST    CALL 

138  =  J 


No.  20.       DINNER    CALL 

110  =  J 

3 
-3 


-*f- 


40 
rvo.  21.    sick! 

100  =  . 


BUGLE      SCHOOL. 


ISa^— -T- 


jkzz* 


fE5z 


_i —    '     e-o— — i--^ — 0-0— t— — 0        ^0-0- 


I 


]\o.  93.      FATIGUE    CALL. 


**    J  _     _      f  j^ •. 


F- 


]\o.  S3.      CHURCH    CALL. 


=F 


FF^=F 


ULt 


£2 


W 


#=-r-       r-n  ~  -     '  " — p — (*-= — r1 — r-*—*^ — —f— B-^— F-f — — ^ — -— ft 

$p± 1       — q     I  -"j     d      F=-t ! [- < # 1 « — «-t-*— « 1 |f 

•J          -&■    ■&-.■&■  '-0-     ■#•                                                                                                                                ■*■  * 

i 


I¥o.  24.      DRILL    CALL. 

76  =4 


1= 


^F 


H^- 


^=F 


<: 


:sll_p_ 


F5=i=F 


i-3z 


«=? 


-f2— ■■ 


S 


.=P=P=P= 


J^S 


!=«=*= 


V 


fo.  25.      SCHOOL    CALL. 

100  ^J  /f\ 


b4~^z* 


-*-«- 


=F^ 


=F*= 


-'bhs- 


=F^ 


No.  26.      COMB    FOR    ORDERS. 

FIRST   SERGEANTS. 

/TV 

=F=F 


1£=3"H: 


^ 


•*— o- 


-g        f> 


SERGEANTS. 


CORPORALS. 


j=lfci=£±: 


Jj2 — k 


=F-^ 


BUGLE      S  C  H  0 


41 


CALLS       FOE       SKIEMISH 

No.  1.      FIX    BAYONET. 


I 


I 


:2=N 


1^^=P=N= 


FF=* 


^?=^=fe? 


No.  3.       UNFIX    BAYONET. 
80  =  «J 


I 


5^ 


=P=T=J* 


S 


P^P1 


*— , — ft- 

I W- 1 


I 


E3 


isi 


isff 


No.   3.       QUICK    TIME.     (Music  Hie  same  as  in  "General  Calls") 
No.  4.       DOUBLE    QUICK    TIME. 

165=  J 


« 


3 


a 


^E=E3 


^=p: 


zf=W- 


O— 0-0— 0—0-0-  -9—9—0 — 0-0-  -t 


i — I 1— « — A — -j — i 1 F — -J— j !— ■ 1—* -| — I — ! — H — I — i 1—* 1 

'-#H  0        — *ZItfZ#::f-g— p~l g-g— f^ 0 \-9— 0-0— 0— 0-0-\-0- 0 


-0 0 — 0-0- 


^- T 


rf^ 


HB 


No.  5.      THE    RUN. 

160=  J 


P^3^£S 


-H-V4-V 


-Pa 


-v-^-v- 


SE 


±±± 


=p=k 


±± 


3? 


?Q*=P=P 

-I K-! *■ 

-t— y-i — /- 


:?i\s. 


^H 


4:2 


BUGLE      SCHOOL. 


No.  6.      DEPLOY    AS    SKIRMISHERS. 

110  =  J 

m    fi — ^ 


§^s 


s 


f=f=f=t=  ^ 


W      * — F 


:P—F 


No.  7.      FORWARD. 

160=  J 


(ry>  $  a — & — y—  -j-\-o — a-—      L  \  0—0—0 — 4- 


%3fr=^M=£±&£=£ 


No.  8.      IN    RETREAT. 

76= J 


ag^m^g^^^E 


=P=?c 


=H»-F-F4-^^T-^ 


S 


i 


^.'U/ 


Wo.  9.       COMMENCE    FHUNG. 

100  =  si 


No.   lO.       CEASE    FIRING 

100  =  J. 


33* 


^ 


1 F -I taa 


H=£=E=b 


-^^1- 


S^ 


i 


No.   11.      MARCH    BY    THE    RIGHT    FLANK. 

160  =  .'. 


S7\  /7\ 


/7\  S7S 


v=*=pc 


^=£=E^3 


-8— <g — #-=p — ^ 


No.    13.       MARCH    BY    THE    LEFT    FLANK. 

160  =  .'. 


■=pzz  z4==t*=F==p: 


|CI_pL 


I 


13  U  G  L  E      SCBTC 


No.   13.       RALLY    ON    THE    RESERVE. 

90  =  J. 


3= 


No.   14.      RALLY    ON    THE    BATTALION. 
90  =  J 


Pi 


M 4 V- 


s^ 


CA.VA.LRY         CA.LLS 


No.   1.      BOOTS    AND    SADDLES. 

ALLEGRO.  w 


No.  2.      TO    HORSE. 

PRESTISSIMO. 


% 


sS 


No.  3.      THE    CHARGE. 

VIVACE 


43 


^ 


""'"'"*  W^  -  HBMM ^        PRESTISSIMO.    |^^  |^ 


^fe^^^^-jr^^=^^=^ 


I 


No.  4.      STABLE    CALL. 

ALLEGRO. 


^  ALLEGRO.        |^  .. 


44 


GLE      SCHOOL, 


BUQLE      Sia-NALS      FOR      ARTILLERY. 

No.  1.      MARCH   FOR   REVIEW. 


pzwjprjcjm-jr 


^H^^^E^gg^^^ 


-3— (*-«— £-1* 


s5£ 


Utd-^F[f-nr- 


£^sgpii 


^ 


?=?-. 


3ES 


No.  2.      WALK. 


No.  3.       TROT. 


4.       GALLOP. 


No.  5.       HALT. 


^^— #■=?- 


13 b..-.__s»_h  - 


» 


E^ 


s 


2=£5±dfc 


BUGLE      SCHOOL. 


■T 


45 


No.  6.       FORWARD. 


— 0-0— a o — 0-0—0 0—0::0—0 — i- 


S* 


No.  7.       HEAD    OF    COLUMN    TO    THE    RIGHT. 


-4: 


jr. 


IVo.  8.   HEAD  OF  COLUMN  TO  THE  LEFT. 


% 


IVo.  9.       RIGHT    OBLIQUE. 


-*- 


t- 


+ 


1 


IVo.   10.       LEFT    OBLIQUE. 


IVo.   11.      ABOUT. 


i§ 


S 


i^^i 


=tt=: 


^ 


£±^: 


&=± 


IVo.   18.       COUNTERMARCH 


Wo.   13.      DRIVERS,    MOUNT. 

ALLEGRO. 


IVo.   14.      DRTVERS,    DISMOUNT. 

ANDANTE.     SLOW..  *C\ 


fe=l 


IVo.   IS.       CANNONEERS,  MOUNT. 


V 


/I 


IfE 


I 


IVo.    16.       IN    BATTERY. 

ALLEGRO. 


:*-«— pzi_:: 


L0     0Z^L 


I 


IVo.   17.       COMMENCE    FIRING. 


^ar 


H 


46 


BUGLE      SCHOOL. 


No.  18.      CEASE 

PRESTO. 


gEFEg=g 


rf=p=£=p: 


^ 


No.   19.    BOOTS    AND    SADDLES. 


i^P^g 


No.  20.       THE    G-ENERAL. 

VIVACE. 


% 


'^f=^^-F=l^Z 


g^^^^^^P^^ 


UPO 


fSS5 


^=7*=^ 


pse 


9-^-0-0-^0-0 


No.  21.       TO    HORSE. 


— T-# ^ 


No.  22.      ASSEMBLY. 

ALLEGRO    MODEKATO. 


^=£"^: 


E=fc^i= 


gg^ste 


i^zizpz 


V  -*- 


T*= 


3t=: 


qc^rp 


=T^=F 


=i=^: 


zpz-qa 


H 


No.  S3.      REVEILLE. 

ALLEGRO. 


BUGLE      S  C"H  0  0  L 


No.  24.       STABLE    CALL. 

ALLEOKO 


y— s- — g—  #-W-J-g       g= 


<*-AJM  f  ?  T=R^=^±T"f 


^^^^^?f=ffiB-z[ 


No.  25.      WATERING-    CALL. 


IVo.  26.       BREAKFAST 

ALLEGlltf 


IVo.  27.       ASSEMBLY    OF    BUGLERS. 


Wi 


3-an-P (*-«-£- 


ESS 


*=P==£=ss 


e 


gg 


f=fe 


SI 


# — ^ 


No.  28.       ASSEMBLY    OF    GUARD. 

~3 _____«__«. 


^zr^ 


^--i 


ifeftel 


48 

No.  39.      FATIGUE 


HE      SCHOOL. 


I 


ALLEGRO. 


w 


w 


-W=f=P~- 


±±± 


ej? 


-EBnmr 


£=& 


^ 


E 


H — I — I— 


^EgHJpjj 


No.  30.      DRILL    CALL 

ALLEGRO. 

a  eg 


No.  31.      DINNER    CALL. 

ALLEGRO. 


m&m 


£==£ 


4_j 


^ — e-e-am 


No.  32.      SICK    CALL. 


No.  33.       TATTOO. 


yjU^-i*^: 


a .  -*-a> — @ 


^T3- 


d* 


No.  34.      RETREAT 


:?=pr_ 


^j^^^^jfE^ 


=A 


:p=pc 


kjf 


-^.-•-p- 


zi= 


^=E=PL 


A-»-l«- 


^z^: 


y .  y— a 


^=^ 


:przpp3=A 


S 


1Y^ 


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